![]() The levelling system here does seem a little weird, as each level has many other levels inside it before you can rank up. Winning and completing races, and then in turn taking down objectives, awards you with EXP that goes towards your driver level. My favourite is to try and achieve a certain number of clean passes within a given time scale, as trying to get past these drivers is a challenge in itself. Interestingly, these race objectives are not all just about “winning the race” – there are many other things to try to achieve mastering a certain number of corners, for instance, or drafting rival cars for a certain amount of time. Starting in Class E, as you race and complete race objectives, more and more events become available to you. Career follows you as you try to fight your way up from the bottom rung of motorsports to the top, with categories to race in and many sub categories as well. So, we’ve got the car sorted, chosen our avatar and now we need to race, and it is here where you find the usual options Career or Multiplayer. You can even choose the Falken livery from their drift cars if you so desire. With livery editors in place, that allow you to change the look of your car utterly, right down to the number plate, it is entirely possible to make a car that suits you down to the ground. It’s no Assetto Corsa Competizione any more, but neither is it a Burnout what it is is a good, realistic racing game that takes the best of the Forza franchise and adds its own twists. This time however, the game is a real hoot to play, yet it hasn’t lost its realism entirely. ![]() Project CARS has never really been about fun: it’s always been a bit po-faced for me, never managing to strike the balance between realism and fun that Forza Motorsport manages. But, and it’s a big but, I honestly feel like Project CARS is a much better game because of it. This time things are a lot simpler a lot more dumbed down for want of a better phrase. ![]() The other two games made their pitch based on the realism, on the absolute attention to detail in being able to change the tyre pressure in the left front tyre and so on. Well, it’s a different beastie this time around. So, it looks good, and sounds great – how does it play, I hear you ask? These little touches show the amount of thought that has gone into the game. Just to add to the realism, and this is only a little thing, but if you redline the Mustang on the startline, the whole car rocks, just like high-powered V8 cars do in real life. The engine noises are great as well, with a real difference between a four pot Evo and an eight cylinder Mustang, for instance, and having a big lazy V8 thrumming away in front is a great feeling. The cars are beautiful, capable of holding their own with the best that the Forza series has to offer that is high praise indeed. I always feel it’s a testament to the visuals if, instead of skipping and starting to play, you sit there, open-mouthed, gazing at the attract sequence. ![]() First things first, Project CARS 3 looks amazing, with highly detailed car models zooming about the place at high speed. ![]()
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